Showing posts with label OSR. Show all posts
Showing posts with label OSR. Show all posts

Monday, August 20, 2012

Monolith From Beyond Space and TIme Has Arrived!

Click for larger image
A green devil-faced baby was left on my doorstep!!!

These just came in the mail today: The Monolith From Beyond Space and TIme adventure module and the Green Devil Face 5 Zine. A quick perusal of Monolith shows it to be of very good quality and in digest size, so it is just right to sit next to my Lamentations of the Flame Princess: Grindhouse Edition boxed set.

As I have said before, my now retired Cleric, Brother Damien Bernard, was created using LotFP. I have to find a way to stick him in this adventure module as an NPC! I have no review as such here. I am just glad my copy arrived :)

Click for larger image
-Jeffrey

Friday, August 10, 2012

My Use of Technology For Roleplaying Games

My Nook Color ready for 2e game
Many of the Old School Renaissance folks are linked together as a community because of technology. Things like Skype or Google+ Hangouts allow gamers from all over the world to enjoy RPGs through the magic of technology [I suspect Tinker Gnomes created these things].

I use Google+ to be alerted when a fellow gamer posts on their blog, because many tell us on G+ that they have updated it. For me, it is easier than using an RSS feed application, because I just have too many blogs I like to keep track that way. I do the same thing on GooglePlus, making a note there to my Roleplaying circle that I have a new post on this blog.

There are players and GM's that use laptops and smart phones, etc. to aid in game play in face-to-face sessions. Dice rollers are a common use of tech, as well as having character sheets that can be altered fluidly during the game, available in real time to both the player and GM simultaneously. I personally have used Rock and Roll Dice Roller on my Mac and Google Docs for character sheets and other information that can be accessed from any computer. Documents in or uploaded to Google Docs can be made available to only yourself or to anyone you wish.

For my AD&D 2nd edition face-to-face game, I have decided to use my Nook Color to hold tables and my pdfs of gaming materials. RPGNow and DrivveThruRPG are merged, and are great sites to purchase gaming pdfs of all sorts. Many helpful electronic aids are also free for the downloading!

It is probably obvious that in the 21st century technology of some sort has crept into roleplaying. The types of application of tech in RPGs is almost endless. I used to be a pen & paper purist until recently. Google+ has done a lot to change my mind... which is something new my own 35+ year gaming experience. I feel I am better off as a player and GM by using such technology wisely.

Jeffrey

Tuesday, July 31, 2012

No Longer Mostly Dead

It just so happens that your friend here is only MOSTLY dead. There's a big difference between mostly dead and all dead. Mostly dead is slightly alive.
Since sometime in May, I had to go on hiatus from the OSR gaming scene due to health issues. This also included, regretfully, my blog.

I am no longer mostly dead and am mostly alive. While I still have some obstacles to overcome, I feel a bit better and am able to rejoin my friends on GooglePlus and other places on the Net (as well as in r/l) for gaming and game talk once again :)

Today was the first day I hit G+ in earnest since May. I was pleased to chat with a few of the peeps after listening in to Michael Moscrip's Castle Nicodemus session. As Brother Damien, whom I used to run in Nicodemus, is retired as an NPC in my own setting, I need to create another character to run. I will also use the same character for Evan Elkins' Nightwick Abbey.

Brother Damien was built for FLAILSNAILS games using the Lamentations of the Flame Princess ruleset. I am considering that again, but since I am still unsure as to what kind of character I want to run, I will leave the decision to later as to which flavor of Original system I will eventually settle on. Swords & Wizardry and "real" OD&D are certainly in the race.

As I get back into the swing, I will start playing games again and ease back in GM'ing as soon as I feel up to it. I will return to blogging here and until I get more posts going (which should be almost immediately!) I remind people that besides the archive posts here at the Aeternal Realm of Sylvaeon, my old blog, RETRORPG still exists for you enjoyment :)

http://retrorpg.wordpress.com/

Peace, peeps!
Jeffrey

Tuesday, March 6, 2012

20 Questions Quiz Circulating Around The OSR Blogosphere


20 rules clarification

  1. Ability scores generation method?

For OD&D/S&W I do 3d6 assigned to the stats straight down in order.
If I am using AD&D/OSRIC, then I use a point buy system OR 4d6-lowest with the player assigning them as they wish.

  1. How are death and dying handled?
Back in the day, 0 HP was death, plain and simple. I am seriously considering that being the rule for my Sylvaeon campaign... this questionnaire is timely in that respect, because I have been considering this hard. I have used other methods, such as up to CON in negative damage (with possible Saving Rolls vs Death each round), but I am open to input here.

  1. What about raising the dead?
A rarity at best... an impossibility most of the time. However, I do have a “secret” rule, where Elves reincarnate anywhere from 40 days to 1000 years later!

  1. How are replacement PCs handled?
In Sylvaeon, I use the Arduin Hit Point System. Replacement PCs can easily adventure along with an established party and be able to take similar damage... of course, they do not have the same skills. If a party is extremely high-leveled, I may bump the starting Class Level of a replacement PC to ¼ of what the lowest party member has, if I am in a good mood that day ;)

  1. Initiative: individual, group, or something else?
D10 (counting down) individual initiative for PCs. I may roll a group initiative for similar monster types or individual for leveled humanoid PCs and similar. I allow DEX bonuses to be counted to the d10 if the current melee circumstances of a PC allow it.

  1. Are there critical hits and fumbles? How do they work?
Once more, back in the day, I have had many characters of my own die hideous and quick deaths because of a crit inflicted upon them using the Arduin Critical Hit Table (or even the Fumble Table!). I used to say what's good for the goose is good for the gander and have monsters and NPCs do critical hits the same way. Now I have modified it to double damage for Natural 20s for both monsters/NPCs and PCs, EXCEPT PCs may get a critical upon an opponent if they roll the max damage for their weapon type. I stole that last part from Michael Moscrip, because I found it was a reasonable option and limited the number of crits. Even though it isn't a perfect solution, it works in practice very well.

  1. Do I get any benefits for wearing a helmet?
Yes, your character has nice head gear and their noggin is protected from head-specific damage.

  1. Can I hurt my friends if I fire into melee or do something similarly silly?
Yes! It happens frequently in Sylvaeon when PCs fire into crowded combat or misfire, etc.
  1. Will we need to run from some encounters, or will we be able to kill everything?
There is a chance to “defeat” most encounters via combat or often times in another way. Ot everything is for killing and I give experience for overcoming encounters creatively. However, there are encounters that will bring almost certain death if they are not avoided or disengaged from. I let the dice fall where they may in such cases. I have been foolish enough to hang around when death was imminent, but there have also been times I have triumphed in the face of overwhelming odds, so I cannot blame my players for doing either – but they will suffer any consequences.

  1. Level-draining monsters: yes or no? No – I dislike level draining, but I do substitute other types of damage that simulate this.

  11. Are there going to be cases where a failed save results in PC death? Rarely, yes, but that would be discretionary. I'd rather death resulted as a consequence of actions, not random chance only. It really depends on the actual situation. This question is a bit hypothetical and open-ended for me.
  1. How strictly are encumbrance & resources tracked?
For carrying treasure, yeah, I will use encumbrance. In Sylvaeon this is important, because the PCs are extremely mobile and currently have no base of operations to dump loot. Also, resources are critical in Sylvaeon. If you don't have rations and don't hunt or run out of water, you WILL die! Sylvaeon is a wilderness hex crawl and in wilderness environments resources are critical to survival.

Note to PCs: If you guys are keeping track, you would know that you only have one day worth of rations left (except Brynn, who has more) :D

  1. What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time?
The PCs in Sylvaeon are in a constant state of training. I allow for leveling in the middle of an adventure. If there is a specific case for training or other requirements for leveling (rare) I will have them work that out in down time or in game time as I see fit. It could make for a nice little side adventure :)

  1. What do I get experience for?
Defeating” encounters, for life-changing or special events, etc.
Sylvaeon is not always about how many bodies you can pile up, nor is it about loot earned. Experience for treasure is only given for how it is used, if at all. Usually, treasure is its own reward.

  1. How are traps located? Description, dice rolling, or some combination?
If you are actively looking for traps, both methods come into play at various times.
  1. Are retainers encouraged and how does morale work? At this point, retainers are antithetical to the philosophy of the characters in the Aeternal Realm of Syvaeon. The PCs are sworn to protect others, not to use them as fodder. If there are ever followers or hirelings that will be used in the game, how the CPs treat them affects their Wyrd, their reputations and a host of other things.

  1. How do I identify magic items?
Almost always by trying to use them or by subtle clues as to what the item is. I never announce “This is a +1 sword!”. What does that mean to the characters anyway? One could also visit a Loremaster or the Hermetic Order of Wizardry for possible insight, but this option is rare.

  1. Can I buy magic items? Oh, come on: how about just potions?
NO!!!
  1. Can I create magic items? When and how?
YES!!! This is encouraged. PCs creating spells, items and such makes me happy as a GM. They may need study time, components or whatever, but if it is plausible I am all for it!

  1. What about splitting the party?
That is often a bad idea, but sometimes it isn't. If the players want to do that, I will let them.

Sunday, February 12, 2012

Core of the Asian Fantasy Project


Recently I made a post to my RPG circle in GooglePlus:

"After talking with a few people and getting some possible co-Dungeon Masters, we are planning a shared world in a Fantasy Asia-like setting.

This would be a FLAILSNAILS game. I chose the faux China portion, others doing the ancient Japan part. Tentatively, I thought the Asian Fantasy Project would be a fair enough overall working tittle, with each DM having a game name for what they run. My section I was thinking of naming:The Legends of the Celestial Empire.

The rule set [Edit: that I will be using] would be based upon Swords & Wizardry or LotFP + Ruins & Ronin (with whatever home brew rules each DM wanted).

I have been working on some classes specific to the Celestial Empire. I also have the basis of just what the FLAILSNAILS characters would be exploring. Typical "Medieval Western" type characters will be welcome in my game, but some incentives for playing my classes will also be given.

Hopefully within a couple of weeks I will have a definite timetable for my section's launch. I am also hoping that much FLAILSNAILS madness will ensue! :)  "

====

I don't want this project to take away from the Aeternal Realm of Sylvaeon campaign, so it is slowly progressing, but Sylvaeon takes precedence. Still, I am happy to be working on this co-operative setting. 

There is a bit of nostalgia related to this, because I played a few AD&D 1e Oriental Adventures in a campaign that had over a dozen friends in it back in the late 80's to the mid-90's. One of them was a pacifist Shugenja (a Soto school Zen priest) and the other was a Ninja (who eventually became an incarnation of death).





Having had so much enjoyment playing those characters, I thought bringing some of that fun to the G+ Flailsnails peeps would be a fun idea.

Above and below are some pics of my much beloved and much used OA book (click for larger images)




Sunday, January 22, 2012

Encounters in the Wilderness

Giant Snowy Owl
Today was session #2 of the Aeternal Realm of Sylvaeon campaign. The party is made up elves and humans: two chivalric Paladins of the Order of the White Rose, a brain-addled but resourceful Mage of the Hermetic Order of Wizardry, A skillful and deadly Sword Sister and a cunning Ranger/Thief.

Being inducted as recruit Wardens in the first session, with fanfare at a celebration located in the village of Arrowmouth, the recruits received their marking as a Warden - the Glyph of the Silver Moon. This was placed upon their hand by the Druid Mellion at their swearing in ceremony.

The PCs left Arrowmouth the next day, traveling roughly Northwest, by the old road that follows the Broken Arrow River. Making camp for the night, the party built a sturdy, large lean-to shelter and a fire to protect them from the freezing Winter elements. After a bit, they heard a hooting noise in a nearby oak tree. The Huge round eyes, reflected in the firelight, were seen in the tree....

As the clouds parted some, partial moonlight revealed the silhouette of a large bird-like figure in the tree. The ranger, Oban,  knocked an arrow as the sword sister lit a lanterns for better illumination. The creature spoke, asking the ranger to please not shoot it as the lantern reveal a giant snowy owl in the branches of the oak. The creature introduced itself and said that it had seen their fire, so it knew they were there. Mistaking all of the adventurers as "Parcifal"s, because the male elven paladin introduced himself first, but the bird quickly learned that they all were named differently, which amused him. Smyrynel, the female elven Paladin, tried to read the birds aura, which was somewhat hidden to her for some reason, but she did see a bluish-white aura and felt no malice from the bird. After some banter, in which the snowy owl said it was sent to tell them something, but could not remember, a howling was heard in the night. This jogged the memory of the bird, who said that he now remembered that the Dark Wolves were coming to waylay the adventurers journey to the Warden outpost.

malevolent Dark Wolf

As the beasts were crossing the river to the PCs by leaping across on boulders in the water, Kelvin, the magic user put two to sleep and they fell in and drowned in the rough-flowing river. After a vicious battle, in which three wolves of the pack were slain (the Alpha almost becoming another!) the Dark Wolves were routed. The Paladins and the Ranger took some severe bites. The mage used fire to hold a wolf at bay and the sword sister, Airyka, showed her prowess, along with the other fighting types, in cutting wolves into several pieces. The pack howled off into the darkness, but as the leader left, it spoke in a foul voice, telling one of the paladins that he would slay him yet!

The owl had been hurt badly by one of the wolves, as it tried to intervene between one of the PCs that was trying to bravely help another. The paladins healed the bird a bit and it showed them a power of the Warden glyph: he instructed the hurt PCs to raise the glyph to the moonlight and beams shone to their palms from the orb. Within a short time, the PCs were completely healed of their wolf wounds. The owl took his leave, saying he had been called elsewhere to serve.

The PCs placed 2 more small watchfires around the camp and as they were doing so, they found a moderate-sized stele on the far side of the oak tree, facing the river. The elves of the group were confused, as the carved runes on it was very similar to their own, but it seemed like an ancient variant, by the looks of this weathered stone.  There was a battle scene on the stone, depicting humans and elves joined against dark wolves and goblinoids - something vaguely similar to the recent encounter, minus the goblin-creatures. The mage a took a rubbing of the stele with parchment. After searching around the stele, two ancient elven arrowheads were found. They were made of an unknown silver metal and were not tarnished after perhaps many centuries of lying upon this battlefield.

After an eventless rest of the night, the sun rose on a clear day. The temperature was just above freezing that morn. Breaking camp, the party continued on the next leg of the journey along the river road to an isolated inn on their way to the Warden wilderness outpost...

(more later)




Wednesday, January 11, 2012

The Hex Crawl Adventure


As I try to finish the prep for my first session of my new Sylvaeon campaign, I am excited to be getting back into the DMs chair again. I haven't game mastered in about two years, because my old group broke up, but I have been playing a few face-to-face games. Also, the goodness that is Google+, ConstantCon & FLAILSNAILS games via Googleplus Hangouts has been a joy to engage in. I mentioned some of the games I have played in previously and I have tried a few more since. I have to say that the gamers on G+ are a great lot and I am thankful that they are so passionate about RPGs. This Sunday I will be running Sylvaeon. I hope the rust is shaken off of my DM'ing skills quickly ;)



I will eventually be running pick-up sessions for FLAILSNAILS characters, once I get into the groove of things. This first iteration of the game will be a modified version of OSRIC. I chose OSRIC because I think it does a good job with the numerics of an AD&D-like experience - I feel it is slightly more balanced in that respect.

However, I am going to be using a Hit Point system in this first campaign that is similar to the Arduin Revised HP System. I will use standard OSRIC hit points for the FLAILSNAILS sessions, but since I have played Arduin in the distant past and am enamored with its particular approach to this, I have decided to give it a shot in the 21st century!

Over the past couple of days, I have been working on an area of my world map for a wilderness hex crawl. I have found some article that have encouraged me; a few I will post links to below. When it comes to hex crawls, I feel they can be somewhat challenging, but I wish to make it as easy on myself and the players as possible.


I enjoy hex maps - they are a bit Old School and they make mapping fun to me. There are different methods of dealing with overland travel, but the hex map works for me. I believe it is essential when creating wilderness maps for a sandbox to not reinvent the wheel. Using such things as : Hexographer, paper and colored pencil or hexGIMP, I can make maps quickly and populate them as I see fit.

Taking advantage of what is already out there to make something that works for you is a great way to cut to the chase in hex crawls. I do not see anything wrong with doing it all by hand or from scratch with some sort of mapping software, but not all of us are cartographers. Just as in coding, in the game world, there are "libraries" to use to find things you need, without having to recreate what has already been done.

From the growing re-interest in the gaming blogosphere, I think 2012 may be the year of the Hex Crawl. I am happy to give it a shot again after so long.

I appreciated these articles for sandbox/hex crawls. There were more that I may post later, but these are an excellent start:

Robert Chandler  @ http://rwchandler.blogspot.com/2012/01/hexcrawling-and-its-fundamental-use-in.html

http://batintheattic.blogspot.com/2009/08/how-to-make-fantasy-sandbox.html

http://inkwellideas.com/worldbuilding/worldbuilding-local-area-design-example-part-1/

http://trollsmyth.blogspot.com/search/label/Maps

Monday, January 9, 2012

City State of the Invincible Overlord & Castle Supplement

Click for larger image

I feel that the Mayfair version of the City State of the Invincible Overlord is often overlooked and under-rated. Published in 1987, the Mayfair remake of the City State had an introduction by Gary Gygax. This version was considered completely compatible and given the imprimatur for use with AD&D by The Man himself.

Some people may not like the name Briarwood being given to the City State, but the whole point of the original Judges Guild versions of the it was to name it whatever you wanted to - and of course, even with the Mayfair version, you still could and can do that. All of the zany adventures one had "back in the day" are waiting to be once again! If you have never visited the domain of the Overlord, this boxed set is an excellent way to

I own the original red cover original printing of the JG City State of the Invincible Overlord, as well as the Necromancer hardcover for 3.5e. One reason I recommend the Mayfair boxed set is because they are far cheaper than either of these and they contain basically the same information. A typical Judges Guild copy runs about 75 dollars and about the same for the Necromancer version. The Mayfair version typically goes for 40 dollars on eBay.

All three versions have great maps, so that is not an issue in choice. There is something great about all of them. Yet, the Mayfair set gets completely overlooked so often, when it really contains what an Old School GM needs!

I got my box for about 30 bucks online. The box itself is bad shape, but the contents are in excellent condition! There are players guides for the various classes included, some "new races" to use as PCs, 2 fairly hefty DM & Background books, as well as an intro adventure. The layout is organized well and the print is easier to read than the original JG City State, which is a plus.


Recently, I was also able to purchase the Mayfair Briarwood Castle supplement in mint, shrink-wrapped condition for 16 dollars w/ shipping. This supplement contains the plans of the place that every one of my characters that I have ever run have wanted to enter: the Invincible Overlord's palatial castle complex ...and the dungeons that lie beneath it!

There is information on the the occupants of the castle, including stats and such for the Invincible Overlord and his consort, a typical guard, the Black Lotus, new magic and a host of adventure hooks. This supplement is really packed, containing 64 pages of printed material and 2 fold out maps.


the Guidebook


I really do not know why the Mayfair iteration of the City State of the Invincible Overlord is so maligned, because it is a OSR treasure! Check it out, the cost is low compared to many out-of-print Old School products that are in demand these days.

 maze portion of the dungeons underneath the castle of the Invincible Overlord

EDIT: I purchased the Mayfair Games set as a replacement for my first one that was destroyed in a tornado that ripped the roof off of my house back in the 90s. I have taken several years recently to rebuild the things I treasured most in my collection... very little of which escaped the wrath of nature  ;)

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